From Version 3.1 to Version 3.2 (Expected Release: 11/15/2004) --CHANGE-LOG--
From Version 3.0 to Version 3.1
From Version 2.2 to Version 3.0
From Version 2.1 to Version 2.2
From Version 2.0 to Version 2.1 Beta
From ROM to Anatolia 2.0
From Version 3.0 to Version 3.1
Ease of Administration
- Autoconf/Automake Support
- Typing: ./configure; make && make install will install the MUD.
- Added or kept support for the following (new) OSes/CPUs
- Linux/AMD64
- Linux/Alpha
- Linux/x86
- FreeBSD
- NetBSD
- MacOSX
- Solaris
- CygWin (Info for newbies: Microsoft Windows Command Mode Runable Unix)
- HP-UX (Not fully tested)
- AIX (Not fully tested)
- Dropping Support for discontinued OSes/Platforms
- Apollo
- Interactive
- Next
- Sequent
- Ultrix
- SunOS (not Solaris)
- Macintosh (not MAC OSX)
- MS-DOS (see CygWin)
- Startup Configuration File
- Added a new startup configuration file, so that basic configuration changes will no longer require a re-compilation.
- All directories and sub-directories to run the system
- Network port number that anatolia has to bind to
- Maximum number of aliases, player playing time logging
- More pleasant/standard development environment
- Added optional installation of source directories via ./configure option: --with-src-install[=DIR]
- Migrated MOST skills and spells to be checked by skill_failure_check() and skill_failure_nomessage() functions
- Made the installation of Anatolia Documentation optional via ./configure option: --with-doc-install[=DIR]
- Added support for single user mode
- Added support for enabling and disabling reverse-dns-lookups for players IP addresses. This feature is also configurable via anatolia.conf
- Updated as many documentation as possible: Readme.txt, Install.txt, Anatolia3.0.txt
From Version 2.2 to Version 3.0
Reported bugs are fixed.
Major changes had been implemented in the code which are:
- Two classes are removed: warlock, witch.
- Three classes are added: invoker, transmuter, elementalist.
- Getting the cabal items and cabalscan rearranged.
- New skills/spells added.
- New limited objects added.
- Cabal powers are rearranged.
- The mobiles, who have mage/cleric acts and didn't have any special cast programs, now have their cast programs.
- The mobiles, who was defined as backstab offensive, now can attack to the players with backstab if they are aggressive as well.
- All sanctuary and detection potions are limited now. And a new arrangement had been made for sold limited items.
- Shooting, throwing and casting can be done to different rooms now.
- And lots of more....
From Version 2.1 to Version 2.2
Reported bugs fixed
bury added and graves can be opened by earthquake spell or
digging
drag is added.
hand usage is rearranged (pro-hand has "*" sign)
Added a chance to fall in the other room while door bashing
get_skill & get_weapon_skill now controls hit/max_hit
get_skill is rearranged for mobiles
new complete remort code (under control of immortals) is
added with backup
now players can get the amount of coins that they want from
the room e.g.:
get 10 gold
maximum newbies and oldies has been completed
new skills are added.
Non-cabal members cannot quit in that cabal
strangle, blackjack and vampiric touch have certain delay now.
parry has been rearranged
added special cabal guardian progs
now katana cannot be either purged or sacrified
now all cabal areas are no gate and no summon
removing tattoos and religions are allowed by questor
cancellation spell can be cast thru only group members and
cancel enabled ones
now vampires are only affected by sun light and magical lights
now glowing items that are worn on head can light the room
damage colors are now only red, but still the tone of the red
is different for the character and the victim
limited items can only be saved by players that has an average
of 20 hours per last two weeks.
olympus is rearranged.
From Version 2.0 to Version 2.1 Beta
Reported bugs are fixed.
Track has been rearranged.
Players become able to shoot arrows, throwing spears with
full features:
poisoning, shocking, burning, frosting arrows and spears
stuck in arrows and spears.
Shot arrows or thrown spears may be stuck in the target mobiles.
Riding skill is given to knights.
Spellbane become permanent with no cost of mana.
In groups shalafi vs battle, chaos vs ruler, invader vs knight
is prevented
Blade barrier, aid, desert fist,gate spells are given to clerics.
Chance of damaging an object reduced.
Tracking mobiles become able to open door.
Golems autorescue their masters.
If created golem kills master's quest mob, it is ok as well.
Area flags introduced.
Next questtimes has been rearranged.
Quest code reconstructed.
Vampire became immune to negative attacks.
Immunity to negative spell is given to necromancer.
Spell craft adjustment done.
Lance skill is given to knights for mount.
Secondary attack given to warrior class.(Second attack for dual)
Making arrow (blue,red,white,green) skills given to Ranger.
Dishonoring is now optional for Samurais.
Chance of tattoos has been increased.
Is_same_group is reorganized.
Leadership spell is given to rulers( immunity to charm).
Evil spirit spell is given to invaders.
Mortal strike skill is given to battleragers.
Now offensive spells are castable to other rooms, as well:
cast 'acid blast' n.fido
cast 'acid blast' e.2.fido
Mobiles starts to remember the players that once fight with them,
untill they are killed, or anatolia is rebooted.
Races of mobiles is now a header of mobiles description.
PC's can speak either common language or their mothertongue.
Only magical lights now can damage vampires.
Track skill is now only for rangers.
Shout and yell channels cannot be ON/OFF.
Spell craft rearranged.
From ROM to Anatolia 2.0
ROM BUGs are fixed.
PlayerKilling and Stealing is permitted for all levels,
within restrictions of course.
7 Cabals are implemented with special skills and spells.
If one cabal is raided and its item is taken and put to
anothers cabal shrine, the raided cabal cannot use their
cabal powers.
New 8 classes are added with full features.
New 14 races are added with full features.
Cabal only, race only, alignment only spells and skills
implemented.
Some channels are removed (gossip,auction).
New auction channel introduced.
Over 200 new skills and spells are introduced.
New practicing type is introduced.
Damagable and repairable equipments are introduced.
Bank is implemented.
Color code is inserted.
Mobiles started to track last foughts.
Room affects and and spells castable to rooms are
implemented.
Good players can request objects from good mobs.
Anti-Paladins can demand objects from any mob
(chance of attacking).
Automatic rebooting system is implemented.
New areas are added.
Objects and Mobile progs are implemented.
Ice melts in hot areas.
New score command is introduced. (old one is nscore)
In who command, one can restrict the cabals, races or PKs.
Players can pray the gods by pray channel.
Automaticaly generated quest is introduced.
Hero players can teach their 100% skills or spells to
other players.
Tailed mobile can now attack with their tails.
When you look a mob, you can see its race.
Hometowns and ethos are implemented.
Religions and their related tattos are implemented
Special quest kassandra (please read the referred books
in melancholy).
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