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  • From Version 3.1 to Version 3.2 (Expected Release: 11/15/2004)    --CHANGE-LOG--
  • From Version 3.0 to Version 3.1
  • From Version 2.2 to Version 3.0
  • From Version 2.1 to Version 2.2
  • From Version 2.0 to Version 2.1 Beta
  • From ROM to Anatolia 2.0


  • From Version 3.0 to Version 3.1

  • Ease of Administration
    1. Autoconf/Automake Support
      1. Typing: ./configure; make && make install will install the MUD.
    2. Added or kept support for the following (new) OSes/CPUs
      1. Linux/AMD64
      2. Linux/Alpha
      3. Linux/x86
      4. FreeBSD
      5. NetBSD
      6. MacOSX
      7. Solaris
      8. CygWin (Info for newbies: Microsoft Windows Command Mode Runable Unix)
      9. HP-UX (Not fully tested)
      10. AIX (Not fully tested)
    3. Dropping Support for discontinued OSes/Platforms
      1. Apollo
      2. Interactive
      3. Next
      4. Sequent
      5. Ultrix
      6. SunOS (not Solaris)
      7. Macintosh (not MAC OSX)
      8. MS-DOS (see CygWin)
    4. Startup Configuration File
      1. Added a new startup configuration file, so that basic configuration changes will no longer require a re-compilation.
        1. All directories and sub-directories to run the system
        2. Network port number that anatolia has to bind to
        3. Maximum number of aliases, player playing time logging
    5. More pleasant/standard development environment
      1. Added optional installation of source directories via ./configure option: --with-src-install[=DIR]
      2. Migrated MOST skills and spells to be checked by skill_failure_check() and skill_failure_nomessage() functions
    6. Made the installation of Anatolia Documentation optional via ./configure option: --with-doc-install[=DIR]
    7. Added support for single user mode
    8. Added support for enabling and disabling reverse-dns-lookups for players IP addresses. This feature is also configurable via anatolia.conf
    9. Updated as many documentation as possible: Readme.txt, Install.txt, Anatolia3.0.txt


  • From Version 2.2 to Version 3.0

  • Reported bugs are fixed.
  • Major changes had been implemented in the code which are:
    • Two classes are removed: warlock, witch.
    • Three classes are added: invoker, transmuter, elementalist.
    • Getting the cabal items and cabalscan rearranged.
    • New skills/spells added.
    • New limited objects added.
    • Cabal powers are rearranged.
    • The mobiles, who have mage/cleric acts and didn't have any special cast programs, now have their cast programs.
    • The mobiles, who was defined as backstab offensive, now can attack to the players with backstab if they are aggressive as well.
    • All sanctuary and detection potions are limited now. And a new arrangement had been made for sold limited items.
    • Shooting, throwing and casting can be done to different rooms now.
    • And lots of more....


  • From Version 2.1 to Version 2.2

  • Reported bugs fixed
  • bury added and graves can be opened by earthquake spell or digging
  • drag is added.
  • hand usage is rearranged (pro-hand has "*" sign)
  • Added a chance to fall in the other room while door bashing
  • get_skill & get_weapon_skill now controls hit/max_hit
  • get_skill is rearranged for mobiles
  • new complete remort code (under control of immortals) is added with backup
  • now players can get the amount of coins that they want from the room e.g.:
    get 10 gold
  • maximum newbies and oldies has been completed
  • new skills are added.
  • Non-cabal members cannot quit in that cabal
  • strangle, blackjack and vampiric touch have certain delay now.
  • parry has been rearranged
  • added special cabal guardian progs
  • now katana cannot be either purged or sacrified
  • now all cabal areas are no gate and no summon
  • removing tattoos and religions are allowed by questor
  • cancellation spell can be cast thru only group members and cancel enabled ones
  • now vampires are only affected by sun light and magical lights
  • now glowing items that are worn on head can light the room
  • damage colors are now only red, but still the tone of the red is different for the character and the victim
  • limited items can only be saved by players that has an average of 20 hours per last two weeks.
  • olympus is rearranged.

  • From Version 2.0 to Version 2.1 Beta
  • Reported bugs are fixed.
  • Track has been rearranged.
  • Players become able to shoot arrows, throwing spears with full features:
    poisoning, shocking, burning, frosting arrows and spears
    stuck in arrows and spears.
  • Shot arrows or thrown spears may be stuck in the target mobiles.
  • Riding skill is given to knights.
  • Spellbane become permanent with no cost of mana.
  • In groups shalafi vs battle, chaos vs ruler, invader vs knight is prevented
  • Blade barrier, aid, desert fist,gate spells are given to clerics.
  • Chance of damaging an object reduced.
  • Tracking mobiles become able to open door.
  • Golems autorescue their masters.
  • If created golem kills master's quest mob, it is ok as well.
  • Area flags introduced.
  • Next questtimes has been rearranged.
  • Quest code reconstructed.
  • Vampire became immune to negative attacks.
  • Immunity to negative spell is given to necromancer.
  • Spell craft adjustment done.
  • Lance skill is given to knights for mount.
  • Secondary attack given to warrior class.(Second attack for dual)
  • Making arrow (blue,red,white,green) skills given to Ranger.
  • Dishonoring is now optional for Samurais.
  • Chance of tattoos has been increased.
  • Is_same_group is reorganized.
  • Leadership spell is given to rulers( immunity to charm).
  • Evil spirit spell is given to invaders.
  • Mortal strike skill is given to battleragers.
  • Now offensive spells are castable to other rooms, as well:
    cast 'acid blast' n.fido
    cast 'acid blast' e.2.fido
  • Mobiles starts to remember the players that once fight with them, untill they are killed, or anatolia is rebooted.
  • Races of mobiles is now a header of mobiles description.
  • PC's can speak either common language or their mothertongue.
  • Only magical lights now can damage vampires.
  • Track skill is now only for rangers.
  • Shout and yell channels cannot be ON/OFF.
  • Spell craft rearranged.

  • From ROM to Anatolia 2.0

  • ROM BUGs are fixed.
  • PlayerKilling and Stealing is permitted for all levels, within restrictions of course.
  • 7 Cabals are implemented with special skills and spells.
  • If one cabal is raided and its item is taken and put to anothers cabal shrine, the raided cabal cannot use their cabal powers.
  • New 8 classes are added with full features.
  • New 14 races are added with full features.
  • Cabal only, race only, alignment only spells and skills implemented.
  • Some channels are removed (gossip,auction).
  • New auction channel introduced.
  • Over 200 new skills and spells are introduced.
  • New practicing type is introduced.
  • Damagable and repairable equipments are introduced.
  • Bank is implemented.
  • Color code is inserted.
  • Mobiles started to track last foughts.
  • Room affects and and spells castable to rooms are implemented.
  • Good players can request objects from good mobs.
  • Anti-Paladins can demand objects from any mob (chance of attacking).
  • Automatic rebooting system is implemented.
  • New areas are added.
  • Objects and Mobile progs are implemented.
  • Ice melts in hot areas.
  • New score command is introduced. (old one is nscore)
  • In who command, one can restrict the cabals, races or PKs.
  • Players can pray the gods by pray channel.
  • Automaticaly generated quest is introduced.
  • Hero players can teach their 100% skills or spells to other players.
  • Tailed mobile can now attack with their tails.
  • When you look a mob, you can see its race.
  • Hometowns and ethos are implemented.
  • Religions and their related tattos are implemented
  • Special quest kassandra (please read the referred books in melancholy).



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